![]() But when I register in the NVIDIA Professional Application Center it says, that it should be MR version 3.14 f or 3dsMAX2018. The installed Version "NVIDIA Mental Ray for 3dsMAX 2018" shows a version 1.0.1. But it seems, that MR has a very different code than the previous version. I have NVIDIA licenses of MR to work with Max2018. MSG 0.0 92 MB error: Texture map "Map #10 ( Forest Color )" is not supported by Mental Ray and will not render. MSG 0.0 71 MB warn : expected structure "E" missing from "m" shader declaration MSG 0.0 71 MB error: The transformation matrix for object "_forest_template_One Plane|Instance(Mesh00)" contains a zero scale in (x/y/z), which is invalid. There are different warning messages from the renderer, which doesn´t came up when I render the same scene in 2017. But some of them only in black (HQ-Plants). In version 2018 the presets for lawn etc. To be notified as soon as Mental Ray is available for you to use within Max 2018.I have bought VRay for some reasons but I also work on older projects with Mental Ray. ![]() NVIDIA's FAQ about Mental Ray for 3ds Max is located here. ![]() As such, we know how important that is to many Max artist's workflows, and we don't want to curtail that. Unlike Maya, which just added the ability to render a sequence with the GUI up in Maya 2017 (?!), Max has been able to do this for over 20 years now. With Max 2018 now in hand, we're now able to do final release testing, which usually takes a couple of weeks.Īs mentioned, our product model will be similar to what we did with Mental Ray for Maya (where you only need a license for some form of network rendering) except that there will not be any restriction on single frame rendering within an active Max session. ![]() Yes, Mental Ray is on its way to Max 2018, and should arrive for everyone in the next few weeks. ![]()
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